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2. Noun: The upgraded armor installed on people, vehicles, or locations.
Originating in American militaryparlance, especially during the Iraq War, and shortened from 'upgrading armor.'
2. In response to the vulnerability of HMMWVs (Humvees) operating in Iraq, Up-Armor Kits were designed and installed on M998 HMMWVs. But no matter how much up-armor the sluggish humvees packed on, the best hope to putting an end to the violence was to prevent it from happening in the first place.
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- 1Subtractive damage reduction
- 2Percentage damage reduction
- Subtractive(or Absorption) reduces or prevents damage by a fixed amount.
- Percentage(or Fixed Fraction) reduces damage by a percentage of the total incoming damage.
- Threshold(or Damage Cappers) prevents the damage from exceeding a percentage of a certain threshold, almost always the target's health.
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Subtractive damage reduction[edit]
Subtractive damage reduction, also known as absorption, reduces or prevents damage by a fixed amount.
Subtractive damage reduction against all damage[edit]
The following provide damage reduction against all damage:
- Skills
- Binding rituals
- Enchantment spells
- Life Sheath (elite): only the next source of damage
- Mark of Protection (elite): also heals the target for health equal to the amount which damage is reduced by
- Reversal of Damage: only the next source of damage
- Reversal of Fortune: only the next source of damage, also heals the target for health equal to the amount which damage is reduced by
- Reverse Hex: only the next source of damage
- Armor of Unfeeling (PvP): only while activating a Binding Ritual
- Armor of Sanctity: only from foes suffering from conditions
- Intimidating Aura: only from foes with less health than you
- Shouts
- Call of Protection: only affects your animal companions
- Stances
- Skills
- Defy Pain (elite)
- Other effects
- Armor of Salvation (item effect): generated by using Armor of Salvation
- Lightbringertitle effect: only against demonic servants of Abaddon
- Phase Shield (effect): generated by activating Phase Shield (monster skill)
- Shielding Urn: generated by dropping a Shielding Urn
- Shield of Saint Viktor: generated by dropping a Urn of Saint Viktor
- Shield of Saint Viktor: generated by Celestial Summoning
Subtractive attack damage reduction[edit]
- See also: Skills that prevent critical hits
- Skills
- Attack skills
- Distracting Blow: your attack does not deal damage
- Distracting Strike: your attack does not deal damage
- Enchantment spells
- Life Bond: redirects half of damage against target ally to the monk, redirected damage is then reduced
- Flash enchantment spells
- Grenth's Aura: on self, convert damage into life stealing.
- Hex spells
- Calculated Risk: 50% chance to reduce incoming damage to 0, 50% to increase it by 10 instead.
- Siphon Strength (elite)
- Skills
- Spiritleech Aura: on your spirits, convert damage into life stealing.
- Stances
- Balanced Stance: extra damage from critical hits only
- Weapon spells
- Nightmare Weapon: on target's 3 next attacks, convert damage into life stealing.
- Attack skills
Subtractive damage reduction against physical damage[edit]
The following reduce all incoming physical damage:
- Runes of Absorption: -1 (minor), -2 (major), -3 (superior); these do not stack.
- Inscriptions for Shields and focus items:
- 'Run for your Life!': -1..2 while in a stance
- 'Sheltered by Faith!': -1..2 while under the effects of an enchantment
- 'Nothing to Fear': -1..3 while Hexed
- 'Luck of the Draw': -5 (11..20% chance)
- Knight's Insignia: -3 (local protection only, i.e. to the specific area protected by the armor to which it is applied)
Percentage damage reduction[edit]
Percentage damage reduction, also known as fixed fraction, lowers damage by a fixed fraction of the original damage; it stacks multiplicatively.
- Skills
- Enchantment spells
- Aura of Faith (elite)
- Life Barrier (elite)
- Mist Form (elite)
- Veil of Thorns: only spell damage
- Shouts
- 'They're on Fire!': only against damage from burning foes
- Stances
- Mantra of Earth: only earth damage
- Mantra of Flame: only fire damage
- Mantra of Frost: only cold damage
- Mantra of Lightning: only lightning damage
- Skills
- Ether Prism (elite)
- Armor of Unfeeling: only affects your spirits within earshot
- Enchantment spells
- Other
- Stone Spores (environment effect)
Percentage attack damage reduction[edit]
- Skills
- Attack skills
- Dual Shot: from self
- Triple Shot: from self
- Lyssa's Assault: from self
- Twin Moon Sweep (PvP): from self
- Enchantment spells
- Life Attunement: from allies
- Stances
- Flurry: from self
- Attack skills
- Conditions
Threshold damage reduction[edit]
Threshold damage reduction, also known as damage cappers, prevent all damage above a certain threshold (generally a percentage of the target's maximum health), while having no effect on damage below that threshold.
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- Skills
- Binding Rituals
- Enchantment spells
- Protective Bond: only attacks or spells
- Shadow Form (elite): if your damage packet is too high
- Item spells
- Defiant Was Xinrae (elite)
- Weapon spells
- Xinrae's Weapon (elite)