Doe Being Damage Dlowwere Dmg Outpuit Dead Frontier

/ Comments off
Doe Being Damage Dlowwere Dmg Outpuit Dead Frontier Rating: 9,7/10 7258 votes

The trend towards the networking of machines, products and services to form digital process chains is unbroken. To the same degree, sensors and software are gaining in importance – even in the machine-tool industry. For this reason, DMG MORI is continuing to massively expand its software solutions. The overriding objective is to generate added value for customers right in the early stages of their digitalization by means of specific digital solutions. Among other things, this is demonstrated in 26 exclusive DMG MORI technology cycles for quick and easy shop floor programming. The new DMG MORI Powertools for the automatic creation of programs in production engineering are a second example. In parallel with this, DMG MORI is vehemently reinforcing its app-based control and operating system CELOS with the continuous addition of new, targeted applications and solution packages.

From D&D Wiki

Jul 03, 2015  Is it just me or does everyones not do any damage? At first I thought I needed to level up a bit, but still no improvement using different bows and arrow combinations, also when you actually hover over each item, it says 0.00 on entity damage. 7 Days to Die. Hmm a 10 dmg club versus a 5 damage, must be twice as good. I'm not sure that's. It also takes 'an axe to grind' even more literally, perhaps too much so, as it requires an average of 200 boss kills against Plantera, with only a.5% chance of dropping, and Plantera being a fairly difficult boss.

  1. Dec 20, 2014  It would be a nice idea to implement Ramming as a hostle action. Maybe after a ram you get a warning, and after 2 you get hostile. Right now we can do lots of dmg by ramming a unshielded ship. When some npc is engaging its FSD drive. I like charging at it firing all weaps, and if i can't make it, i just boost on it and kill it. But death by ramming looks like is not considered a player action.
  2. Nastya's Holdout. Dogg's Stockade. Secronom Bunker.
  3. I have been getting my ships ready to fight the alien threat. As I was getting my modules together I wonder: should I take any shield boosters with thermal and/or Kin and / or explosive resistances? Same question for hull reinforcements. I know that the Thargoids deal a special type of damage and also that they have the ability to bypass some of our shields and directly hit the.
  4. This damage is in addition to the normal damage dealt by the katana, so minimum damage output will be 13 (1 katana + 3 Iaijutsu bonus dice + 9 Iaijutsu bonus damage) and maximum damage (no critical) will be 73 (10 katana + 42 Iaijutsu bonus dice + 21 Iaijutsu bonus damage), with the average damage output being 37 with an Iaijutsu Focus roll of.
Jump to: navigation, search

This build is invalid as written; if you have suggestions for revision please suggest them on this article's talk page.

  • 3Game Rule Components

Doe Being Damage Dlowwere Dmg Outpuit Dead Frontier Series

Introduction[edit]

Why waste time and risk your life in a long, dangerous battle when you can just kill your opponents in one quick, decisive cut. The Massive Damage Striker optimization seeks to do just that. If your target survives the first attack, it won't want to know what a second is like. Just keep in mind, unless you can fly or run faster than your opponents, you'll want to have a retainer or two with a strong bow at your side, because the Striker is a melee combatant through-and-through.

References[edit]

Complete Warrior [1]
Dungeon Master's Guide [2]
Magic Item Compendium [3]
Oriental Adventures [4]
Player's Handbook [5]
Player's Handbook II [6]
Unearthed Arcana [7]
Netbook of Feats

Logic pro x 10.4 dmg download. Logic Pro X 10.4: Overview. It was released on March 1, 2018, Logic Pro X (10.4.1) that included a new, single-window customizable interface, with a design in line with Final Cut Pro X. It came along with a large number of new features that would enhance the work and experience. Oct 10, 2019  Logic Pro X 10.4 dmg for mac free download full version. Complete setup Logic Pro X 10.4.7 offline installer for mac OS with direct link. Description Logic Pro X 10.4 For Mac + Overview. Logic pro X 10.4.7 for mac is a powerful set of advanced tools for professional songwriting, editing, and mixing. It’s designed around a modern interface that’s designed to urge artistic music editing. Dec 23, 2019  Logic Pro X 10.4.8 dmg for mac free download full version. Complete setup Logic Pro X 10.4.8 offline installer for mac OS with direct link. Description Logic Pro X 10.4.8 For Mac + Overview. Logic Pro X 10 is a digital audio workstation and MIDI sequencer software application for professional songwriting, editing, and mixing.

Game Rule Components[edit]

Race and Templates[edit]

This build was designed on a human character; the human race provides an extra feat which helps tremendously, and the extra skill points help offset the build's comparatively low Intelligence score. Templates that give bonuses to Charisma and Dexterity may be helpful, but you will need to juggle your feat selections accordingly.

Classes[edit]

This build uses only the Fighter base class from the Player's Handbook and Iaijutsu Master prestige class from Oriental Adventures.

Items[edit]

The Focus ability (Oriental Adventures, 125) grants a +4 insight bonus to Iaijutsu Focus checks, only costs 640gp, and does not count against the weapon's enhancement bonus for purposes of determining weapon cost.
Dust of Immobility (Oriental Adventures, 140) forces opponents to succeed on a Fortitude saving throw or be affected by hold person and only costs 300gp. This allows you additional uses of Iaijutsu Focus against the same opponent.
A Circlet of Persuasion (Dungeon Master's Guide 252) provides a +3 competence bonus to Charisma-based checks (which includes Iaijutsu Focus), and costs 4,500gp.
A Cloak of Charisma (Dungeon Master's Guide 253) provides an enhancement bonus to Charisma which will both help with Iaijutsu Focus checks and add to the bonus damage to Iaijutsu bonus dice at 10th level.
If you can convince your DM to allow it, you could create a Crystal Mask (Magic Item Compendium) that provides a bonus to Iaijutsu Focus. This would be a +10 Insight bonus to Iaijutsu Focus for 10,000gp.

Miscellaneous[edit]

This build is feat-heavy, and uses the maximum (two) flaws to help obtain the vast repetoire required to fully take advantage of its features. The build was designed with the flaws Shaky and Illiterate from Unearthed Arcana. Shaky confers a -2 penalty to ranged attack rolls --the Massive Damage Striker is a purely melee combatant, so this blatant abuse of the flaws system only works in your favor (bonus feat, no real penalty). Illiterate functions as the Barbarian class feature Illiteracy, but cannot be overcome by taking a level in a literate class. Additionally, it provides a +1 (unnamed) bonus to a single skill of your choice (since the build relies mostly on Iaijutsu Focus, I recommend that). You can, however, become literate without losing the bonuses of the flaw (extra feat, skill bonus) by spending two skill points to become literate.

Progression[edit]

Doe Being Damage Dlowwere Dmg Outpuit Dead Frontier Full

The suggested ability scores for this build are as follows.
For a Standard Point-Buy system, your starting abilities should be Str 10, Dex 14, Con 10, Int 10, Wis 8, Cha 17.
If your campaign uses the Elite Array, you should distribute your scores in this manner: Str 13, Dex 14, Con 12, Int 10, Wis 8, Cha 15.
Make sure your Dexterity score is at least 14 at character creation, otherwise you will not be able to raise it high enough (without permanent, expensive magical enhancement) to take Flick of the Wrist at 15th level. A high Intelligence will confer a Dodge bonus to Armor Class after taking the first level of Iaijutsu Master, but only when not wearing armor.

ECLClass/HD/LAFeatsSpecial
1stFighterCross Class Learning(Iaijutsu Focus, any other) , Perceptive Duelist, Improved Initiative, Exotic Weapon Proficiency(Katana)Iaijutsu Focus* 4 ranks
2ndFighterQuick DrawIaijutsu Focus 5 ranks
3rdFighterImproved Unarmed StrikeIaijutsu Focus 6 ranks
4thFighterWeapon JuggleAbility Increase: Dexterity +1, Iaijutsu Focus 7 ranks
5thFighterIaijutsu Focus 8 ranks
6thFighterStunning Fist, Skill Focus(Iaijutsu Focus)Iaijutsu Focus 9 ranks
7thIaijutsu MasterCanny Defense, Weapon Finesse(Katana), Iaijutsu Focus 10 ranks
8thIaijutsu MasterLightning Blade, Ability Increase: Dexterity +1, Iaijutsu Focus 11 ranks
9thIaijutsu MasterFreezing the Lifeblood*Iaijutsu Focus 12 ranks
10thIaijutsu Master(Bonus Feat: Dodge), Iaijutsu Focus 13 ranks
11thIaijutsu MasterStrike From the Void, Iaijutsu Focus 14 ranks
12thFighterCombat ReflexesIaijutsu Focus 15 ranks
13thFighterWeapon Focus (Katana)Ability Increase: Dexterity +1, Iaijutsu Focus 16 ranks
14thFighterIaijutsu Focus 17 ranks
15thFighterMobility, Spring AttackIaijutsu Focus 18 ranks
16thFighterAbility Increase: Charisma +1, Iaijutsu Focus 19 ranks
17thFighterWeapon Specialization(Katana)Iaijutsu Focus 20 ranks
18thFighterImproved Critical(Katana)Iaijutsu Focus 21 ranks
19thFighterBonded Weapon (3.5e Feat)Iaijutsu Focus 22 ranks
20thFighterAbility Increase: Charisma +1, Iaijutsu Focus 23 ranks
FrontierDoe Being Damage Dlowwere Dmg Outpuit Dead Frontier
  • Oriental Adventures

Highlights[edit]

This build relies on killing enemies before they get a chance to react. Iaijutsu Focus grants a character generous bonus damage dice against flat-footed opponents. So long as the Striker acts first in combat, takes his opponents by surprise, or successfully employs his Stunning Fist, he can deal massive damage (both literally and figuratively) to his opponents. A high Charisma modifier acts as bonus on each bonus damage die granted by Iaijutsu Focus at the 5th Iaijutsu Master level. The minimum bonus damage dice at this level (10th) will be +3d6 on a result of 22 (2 result + 3 skill focus + 1 illiterate + 13 skill ranks + 3 Charisma modifier) and the maximum will be +7d6 on a result of 40 (20 result + 3 skill focus + 1 illiterate + 13 skill ranks + 3 Charisma mdifier). This damage is in addition to the normal damage dealt by the katana, so minimum damage output will be 13 (1 katana + 3 Iaijutsu bonus dice + 9 Iaijutsu bonus damage) and maximum damage (no critical) will be 73 (10 katana + 42 Iaijutsu bonus dice + 21 Iaijutsu bonus damage), with the average damage output being 37 with an Iaijutsu Focus roll of 10 (5 katana + 17 Iaijutsu bonus dice + 15 Iaijutsu bonus damage).

SMITE General Discussions Topic Details. Apr 15, 2016 @ 5:21am Does DMG Mitigation count Auras? I've been wondering for a while if the damage mitigation amount is including auras (Heartward, Sovereignty)? Pretty sure your auras are included in your own damage mitigation stat, but if you're tanking with auras, does the damage other. R/Smite: Smite is a third-person multiplayer online battle arena video game developed and published by Hi-Rez Studios on PC, XB1, PS4 and Switch. Mar 23, 2014  Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Avg Damage Mitigated?? BigScaryAndPink (NA) submitted in General Discussion. Just wanted to know what this is exactly and why is mine seemingly high compared to other tiers of ranked? I got a feeling it's cause I played Tahm alot. How to mitigate dmg in smite 1. Feb 22, 2014  If you don't have any protections, you can't mitigate damage. Therefore, damage mitigated is related to your protections. The first value, damage taken, is the damage you took to your health. The second value, damage mitigated, is the damage you prevented, or, in other words, the damage that you would have taken either way if your protections.

It is important to note that Iaijutsu focus only functions against Flat-Footed and Immobilized opponents, and that the bonus damage applies to the first attack made after the check. Additionally, however, to gain the benefits of Iaijutsu Focus, you must draw a weapon in the same round, so Quick Draw and Quick Sheath are absolutely necessary to this build. Quick Sheath makes sheathing your weapon a free action, which does not provoke attacks of opportunity, allowing you to freely draw and sheath your weapon throughout combat, conceivably gaining the benefits of Iaijutsu Focus every attack (the check is a free action).


!!Iaijutsu Focus requires you to strike before the opponents turn in the initiative order 'If you attack a flat-footed opponent immediately after drawing a melee weapon, you can deal extra damage' so while stunning fist may be used to delay their action for one turn, it cannot be used mid combat for additional Iaijutsu Focus strikes as it merely denies them Dex to AC, NOT leaving them flat-footed.

This is a correction to the concept of Iaijutsu Focus being used against Immobilized opponents, if they are not flat-footed, it doesn't work!!

Check with your DM as to the appropriateness of the above statement. An example of a flat-footed opponent is given as first round of combat. However, the next sentence can be read that the conditions for flat-footed i.e. an opponent who loses their Dex AC bonus, and cannot make attacks of opportunity. There are feats, such as surprise riposte (Drow of the Underdark), that allow you to confer the flat-footed status in combat.

Unfortunately due to the wording of several books, it's unclear whether immunity to either one of the conditions grants immunity to being flat-footed, i.e. whether a character who retains his dex bonus to AC when he normally would lose it, but cannot make AoOs may still be considered flat-footed.

However, given that feats can confer this status, it would make sense that any combination of status' that would leave an opponent without the Dex bonus to AC and unable to make attacks of opportunity should confer flat-footed as the condition in addition to any other effects. This would make an immobilized opponent flat-footed.

Munchkin-Size Me[edit]

Doe Being Damage Dlowwere Dmg Outpuit Dead Frontier Release

The Striker is already a Munchkin-level abuse of the existing rules, but if you can add anything to it, please feel free to add it here!

  • Blurstrike (Magic Item Compendium) helps greatly.
  • A one level dip into the Marshal base class (Miniatures Handbook) gets you your CHA bonus to CHA (skill) checks. Good for them early damages. -BBQLord

Doe Being Damage Dlowwere Dmg Output Dead Frontier Free

  • Since Stunning Fist doesn't work well for this classes purposes, get rid of it along with Improved Unarmed Strike and Freezing The Life Blood. (If you want to have the ability to punch something in a grapple go for a gauntlet). Instead, take Item Familiar (Unearthed Arcana) and apply it to your Katana. Pump your skill points into it, potentially doubling your Iajutsu Focus base. Also gives nice additional benefits. Change your 6th level feat to Power Attack (Player's Handbook) and your 9th level feat to Leap Attack (Complete Adventurer). With this combo, there shouldn't be a second turn. You rush in, draw your weapon as part of your charge, Jump at the target. With a -5 point power attack you get +30 damage. Due to the Item Familiar you should have an additional +8 to your Iajutu Focus by tenth level increasing your min, max, and average by one die, by 20th level it should increase IF by +18, leaving your minimum IF roll at the maximum for the skill (2 (d20) + 23(skill) + 18 (Item Familiar) + 3 (skill Focus) + 4 (charisma Bonus) = 50). Downside is that if you lose your Item Familiar you are totally screwed.

Back to Main Page → 3.5e Homebrew → Optimized Character Builds

Doe Being Damage Dlowwere Dmg Output Dead Frontier 2

Retrieved from 'https://www.dandwiki.com/w/index.php?title=Massive_Damage_Striker_(3.5e_Optimized_Character_Build)&oldid=670212'