Good Ninja Build Bdo For No Dmg
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People were all talking about how ninja were going to be one of the strongest classes in pvp but right now they look worse than slayers right now.
If you look at the ranking boards as well there are no top ninjas anywhere to be found. So is Ninja really that weak in pvp right now?
May 04, 2019 This feature is not available right now. Please try again later. May 26, 2012 ninja-build / ninja. Add option to force rebuild #317. Dummy target and then point the docs target a phony to the dummy target which I'm not sure is good. Feb 01, 2016 The Valkyrie - Setting Her On the Path to BDO Tanking Glory For those Black Desert Online players who prefer a front line tank that wears heavy armor, with the ability to aggro and hold piles of enemies and that has the ability to be a utility (albeit a lightweight) to other players, a survivable, durable presence, a CC-specialist and do some damage in the process, the Valkyrie may be the.
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Good Ninja Build Bdo For No Dmg 1
Comments


- Maybe because it's just new and nobody's mastered it so well yet. So, yea, give it time. Maybe it will in the next weeks or months or maybe not.
- I don't think they are weak. They have insane damage if you combo properly, while having a clear weakness being super squishy.
They require a bit more finesse than the usual new class release, since you actually need to chain your staggers together to play them effectively. Half the ninjas you see trying to PvP are just trying to play them like Brawlers, i.e mashing face on keyboard.
I suspect that people are going to be calling them OP once ninjas get better at their class. For now, I'm just grateful that this class isn't like the gunner/reaper/brawler release where new players that have never touched PvP before were taking a dump on PvP veterans. - If you know how to play ninja you can be really powerfull, maybe squishy but they have soo many staggers.
- edited May 2016They're far from weak in PVP, yeah they are squishy but they can put out the damage to make up for it. Just earlier today I was fighting a lancer (both of us in dread+12) and I dropped him from 100% > 20% in a single combo in about 4-5 seconds.
A pretty potent combo that I've been doing is..
1; Start off with your dash skill for a stagger (Jagged Path)
2; Time it and use combo attack right as they come off of stagger to re-stagger them
3; Use Double Cut as they come off of stagger to re-stagger
4; Same as step #2
5; Stun during that last stagger with Chakra Thrust
6; Use Skyfall
7; Use Circle of Steel
8; Use Impact Bomb to knock them into the air
9; Use Leaves of the Wind
10; Use Blade Storm to keep them in place as they land
11; ??? (I usually Jagged Path back at them and pop Thousand Cuts)
12; Profit
That alone will drop most people in EQ gear that aren't tanky such as Lancers and this is assuming you have the skills glyphed for powerlink. (The above was all back crits and dropped the lancer down to 20%) - They're not weak, the problem is this class isn't brawler, you can't simply smash your face against the keyboard and expect to win.
I've nailed quite a few people, others i have outright mauled within seconds. Ninjas have damage, a LOT of damage, if you find one that can use the staggers and the class advantages properly, you will watch your health melt. - 1
- Ninja are super strong in PVP but it takes alot practise and skill to play it. I got a Starfall Gunner (even when im PVE Player) i have like 350:60 kills in FWC. Which i call okaish for beeing mainly PVE but i know what i do.
On my Starfall Ninja im like 20:20 kills only but thats the fact i still dont know what to do and when to. Yes its super squishy with cloth, a couple Hits are deadly. Otherwise youre deadly too. With the Ninja i can kill (non Fodder Players) sometimes super fast or Defense Stacked Healers as example which i barely can kill with the gunner at all.
Ninja relays on combos, super fast attacks and some movement skills which are tough to control on that speed. you using decoy jutsu in FWC .. good luck to see where you end up behind. Jagged path the same, so i end up often in situations which i didnt expect. Overall it plays more like a warrior and aiming on single targets, sure it has a couple area skills but they dont do alot dmg, Fodder people even stopped whining about brawlers in FWC now, they cry about Ninjas..
Yes. Ninjas are so weak in pvp. Please buffs us more, but this time with more sharks with laser beams attached to their heads.
Yes. Ninjas are so weak in pvp. Please buffs us more, but this time with more sharks with laser beams attached to their heads.
Zzzz was hoping to see a 3's video not CS.
But yeah Ninjas aren't bad in pvp, they hurt a lot but once you catch them, they die fast. Just wait for more people to get better at using it.- edited May 20160
- I'm not too sure what kind of nerfs ninja gets, but even with being so squishy, I think ninja could stand a good 10-15% overall damage nerf (except avalanche..maybe just me but every time I've even managed to make a connection with it in pvp it does like..2k damage?) I think they are pretty well balanced otherwise tbh. Actual skill required coupled with the squish, should have high damage, just not quite that high
- I think ninja's are well rounded class atm because of the amount of punishment you receive for making a simple mistake. 1 stun you're going to lose 80-90% of your health guaranteed. The low defense is a sacrifice for the high DPS.
My gunner has nearly 4 times more defense than my ninja. Gunner has 2 pieces +9 and 2 pieces +12, T7 gear. Meanwhile, my Ninja has all +12 dread. Thats a huge difference.
This class just isn't face roll, spacebar, spacebar, spacebar class like the other ones. Notice there is hardly any space bar chain combo's.
The class is intense and fast paced. It's not easy task to master thats for sure. - Requires a brain unlike Reapers, Gunners, Brawlers. I can give you that.
- Ninjas - High damage potential high skill requirement
Brawler - High damage potential no skill required
Inb4 brawler player reply
Ninja OP thread- near none
Brawler OP thread - everywhere - A few people liked the first video, so I went ahead and picked a few more clips for just how TERRIBLE Ninja are at pvp.
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Good Ninja Build Bdo For No Dmg 2
Im looking for feedback to improve my dps output to help my friends and guildmates in raids
Gear: +12 gulie 3%MW enchant(aka100%), Etchings: Gloves energyII, Weapon PowerII, Armor EnduranceII, Foot EnduranceII
Weapon Rolls
7.2cd,from behind,enrage,6%base,Enrage
Glove:
Power,Crt,Attack speed
For inner and accesories i focused on power while tring to maintain at least 150crt overall
Now my rotation is as followed:
First rotation
Backstab(glyphed for powerlink dmg boost)- Overhand(glyphed for dmg boost to leaping)- Leaqping(glyphed for dmg boost)Glaive(Glyphed dmg boost )
Blood(Glyphed for ragnarok points)- Spinning(Glyphed for next few sec dmg boost)- Malestrom(Glyphed for dmg and x2 crt power and hp recovery)- Backstab(same glyph)- Shining Cresent(Glyphed for dmg).
My issue is by time i do my first shining backstab is on cd and glaive and malestorm.So I have to adjust my second rotation to keep the flow going with no pauses and no I DO NOT USE SPACEBAR AT ALL.
Second rotation if backstab isnt on cd
Backstab-overhand-leaping-goundbash-blood-spinning(sometimes theres still a 1 or 2 sec cd on spinning)-wind-dream-backstab-Rune(Glyphed for dmg and ragnarok)
Idk if its a good rotation its just what I came up with while playing at my own playstyle.I didnt include a ragnarok rotation cause i think the key to that is to get full runes up and shining spaming with the last 10 sec of ragnarok use titansbane till 5 tics and release then finial shining cresent .
Im interested to see others trotations and glyph set up and yes I know yosha did a good guide
Comments
Good Ninja Build Bdo For No Dmg Money
- edited April 2017Use your priority skills first as long as you can get backtime, most skills do crap damage so i dont try to backcrit all the time, bloodflower and runeburst are highest priority since it stacks ragnarok points pretty fast.
You should use spinning death to buff Shining and Runeburst, and backstab for Shining most cases.
Example start rotation if you dont have stack
1 - Maelstrom(6) > Spin (7) > Backstab > Shining x2 (2)
2 - Bloodflower (3) > Leaping + Glaive (6) > Spin x3 (7) > Dark Herald Runeburst
If you pre-stack, repeat 1, worth checking the Valkyrie guide on Essential Mana.
No idea why you use Overhead, it does absolutely no damage and no rune, leaping does no damage as well, it's just used for chaining Ground bash and Glaive strike, also no need for hp recovery (?) on maelstrom.
Glyphs should look close to this i'd say, i'm not using titansbane power atm. - edited April 2017@ChaosLink999
First off, like @Imarabbitdawg said, I would recommend you to take a look at the Valkyrie guide on Essential Mana. It's gonna solve your rotation problems more than anyone on the forums probably will (or have the time to). Now to your post.
First rotation: Bad use of skills that stack runemarks. Maelstrom gives 6 runemarks if you cast it till the end, and Spinning Death would give you another 1, allowing you to Runeburst or Shining Crescent effectively already, so using any other skill beforehand is a waste of runemarks.
Backstab going on cd? Then don't start with Backstab. I always use Charge to get to the boss (and then Evade if I need to get behind it), then start my rotation.
Second rotation: Idk if I'm missing something, but that rotation only gives 6 runemarks. You're probably missing a Leaping Strike after Wind Slash. Also it's a bad use of skills since Spinning Death should be prioritised at the end of the rotation to buff Runeburst and Shining Crescent.
Issues that're apparent in both rotations: Powerlink glyphs to Leaping Strike are very much a waste of glyph points. Your main DPS skills are Shining Crescent (50-70% total dps depending on boss movement and your own experience with skill usage) and Runeburst (20-30% total dps again dependent on factors similar to Shining Crescent), therefore your other skills are filler skills that, even with powerlink glyphs, would provide very marginal dps boost.
With regards to @Imarabbitdawg 's comment, glyphing HP restoration on Maelstrom is alright, since the cooldown glyph on Spinning Death can be removed and it won't affect the 2 main rotations that you have stated, even more so when Ragnarok is in effect.
Personal comments: If playing with an inexperienced tank, I usually wouldn't start with Maelstrom>Spinning>Backstab>Shining, since it would instantly rip aggro unless the tank knows when to aggro shout at the beginning of the fight. Instead, I do the normal filler rotation, which is Bloodflower>Leaping>Glaive>Wind>Leaping>Ground>Spinning>Backstab>Shining/Runeburst. This allows the tank to generate enough aggro first before I initiate a skill that deals so much dmg (and in turn aggro), preventing the boss from turning around.
EDIT: As a general gauge of your skill lvl with Valkyrie, you should be doing upwards of 1m/s on every 410 ilvl dungeon boss (except maybe the Pony who runs in circles all the time in LKNM), provided your tank and healer are skilled enough to do their jobs right, and you dodge [filtered] that would kill you instantly/wipe the party. Why 1m/s? Because I'm in full Slaughter and can achieve such numbers with no consumables (except nostrum), no etchings, and no op brooch, so as a player in Guile you should be able to do it much easier than me. - On lower level dungeons, there is nothing like the maelstrom, spin, backstab, crescent opener will sure wake up the tank lol