Gw2 What Negates My Flame Thrower Dmg
Nov 26, 2013 Gallery of the Flamekissed, Flamewalker and Flamewrath armor skins in the GW2 gemstore sold for 800 gems each. Included also are the Stag and Grenth helms which can be obtained during Wintersday (method unknown) Video. Video showcasing the flame particle effects on all 3 sets of armor. Flame thrower, military assault weapon that projects a stream of blazing oil or thickened gasoline against enemy positions. As used in World War II and later wars it consisted basically of one or more fuel tanks, a cylinder of compressed gas to supply the propelling force, a flexible hose connected. Flame thrower, military assault weapon that projects a stream of blazing oil or thickened gasoline against enemy positions. As used in World War II and later wars it consisted basically of one or more fuel tanks, a cylinder of compressed gas to supply the propelling force, a flexible hose. In the right hands this build is scary. But for the average player they will want to play the power hamer build. With some practice this build will blindside people who are not ready for the large amount of condi damage and pressure. My favorite build to play when i want to have fun. Skills that are involved with fire damage. Enchantment spells. Conjure Flame — increases fire damage of a weapon that deals fire damage; Hex spells. Mark of Rodgort — causes burning whenever hexed foe is struck by fire damage; Nature rituals. Conflagration — causes arrows to deal fire damage. Jan 06, 2016 I know but can find strange weapons can you get a strange war painted Flamethrower when you put the paint on Valve disabled using strangifiers on warpainted items last year when people were taking Factory New High Tier warpaints, making Airstrikes then using the Airstrike strangifier on them to have a potentially profitable and cheaply made item in the game.
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- Gw2 What Negates My Flame Thrower Dmg Download
Air Blast ⇒ Flame Blast ⇒ Switch to Rifle ⇒ Over Charged Shot (you will not be knocked back because of the stability) ⇒ Net Shot ⇒ Jump Shot ⇒ Blunderbuss; Use Elixir S if you need that hard stomp or need to get away. Be the first to stomp your enemies. Your perma stability and on demand blind makes you a perfect choice for first.
Mini-Crits
I do not see anywhere in this article where it mentions airblasted projectiles become mini-crits. Add this? Nequissime 20:45, 13 October 2010 (UTC)
- Still no relevant information pertaining to this. How do you suppose we implement it? Squidfeeder 21:20, 24 January 2011 (UTC)
Loadout Stats name
Although it is spelled differently for the article's title, shouldn't the name in the loadout stats picture shown in the article match the loadout stats picture shown in-game? Rolandius 09:52, 13 August 2011 (PDT)
- I just changed this. I also did the same thing for the Übersaw a few days ago when I removed some pointless spelling trivia. Dragonsbrethren 07:33, 23 August 2011 (PDT)
Damage discrepancy
There is a claim in the introduction that ~22.5 particles are generated per second, causing maximum 139.5dps (which is stated elsewhere in the wiki). However in the weapon stats box the interval time is claimed at 0.04, which would be 25 particles a second or 165dps. Can we confirm which is the correct value and adjust the page accordingly? Camillo 15:48, 1 November 2011 (PDT)

- 1 in 25 is 0.04. 1 in 22.5 is 0.044444444444444444444444444444444444444444444-you get my point. I think this is the result of rounding off the number. Come to think of it, I don't think I have ever seen data on the Wiki that went past the two decimals. So I'm pretty sure it's due to rounding. Could be fixed by adding an extra 4 though. -- - talk 16:07, 1 November 2011 (PDT)
- Main body of the wiki says 25; that's fine as a rounding generalisation; but the infobox that is based on says interval of 0.04. The infobox should be as accurate as possible; and shotguns go to 3 decimal places anyway (0.625s). If there is a recurring decimal, it should be indicated in the notation - ideally via a vinculum as per US notation. RE: http://en.wikipedia.org/wiki/Repeating_decimal#NotationAce42 (talk) 08:05, 28 January 2015 (PST)
Blowtorch Concept
Anyone know why it's there? Was the blowtorch intended to be the original flamethrower or something? There's no associated trivia with it. -- Mexican 12:53, 9 February 2012 (PST)
Forward/Backward movment
Particles in the flame thrower actually move depending on the player,
if the user is walking backwards while shooting flames and another walks forward into said flames the other user will cause himself more damage.
Something similar (kind of) was shown in the Righteous Bison demonstration video.
Should this be mentioned in this weapon demonstration video?
P.S. It's a great method for Pyro fights where none seem consider air-blast. Reconciliation- • Talk 05:22, 2 May 2012 (PDT)
- Support This is a thing for strafing as well and is an essential mechanic for m1 aim. How is it not included yet? Jediflamaster (talk) 02:03, 18 November 2015 (PST)
3D image
The non-festive 3D images have been broken since this article was moved from Flamethrower to Flame Thrower. I'd fix it myself, but I don't know how. Dragonsbrethren 09:43, 29 June 2012 (PDT)
Information regarding Flamethrower damage and Damage Spread
I'm not too keen on what this means, exactly, but, apparently, the Flamethrower and Backburner obtain a DPS increase when random damage spread is disabled.
Source.
-KajiVena of TheVille 21:53, 5 July 2012 (PDT)
Flamethrower Mojo : Range bugs
- The range of all of the Pyro's flamethrowers is not consistent. The origin point of hitboxes varies depending on the way a player's ping has been changing, resulting in an extended or shortened range. This can make players with identical pings have different range.
TMP explaining how to use ping spikes to a player's advantagehttps://www.youtube.com/watch?v=wSB4ywcE528
In-depth video on gameplay consequences, this one is a bit old, from before I knew why this happens.https://www.youtube.com/watch?v=Sh3gPQuVCWo
Side view of the bug with simulated ping and Ft hitboxeshttps://www.youtube.com/watch?v=UioPlbdgZPY
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Jediflamaster (talk) 19:31, 17 November 2015 (PST)
Afterburn healing & resists
D&d 5e airship speed dmg. According from the recent edit by User:Evanjohnman, he stated that
- The Flame Thrower's Medi Gun heal and resist reduction is not actually 25%.
- Healing is reduced by 50% with Medi Guns, and by 100%/100%/75% with level 1/2/3 dispensers, respectively.
- The resistance reduction applies to Vaccinator Über only. It does not apply to the passive Vaccinator resistance.
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Any solid evidence on these? Since this was added without any evidences behind. Rikka Takanashi(talk) • (contributions) 08:13, 27 August 2018 (UTC)
- Just check IRC right now lol, all of this is true, save for resistance reduction - but I might have tested it incorrectly; also, airblast doesn't push people from behind - there's that. Evidence 1 - https://www.youtube.com/watch?v=5Yo3RnL401w ; Evidence 2 - https://www.youtube.com/watch?v=oYfx64j3BGc (older video, but the mechanic hasn't changed one bit, so still relevant) Goodjob (talk) 10:03, 27 August 2018 (UTC)
- (I don't sign in here often lol) I was planning to upload a video of my findings to YT, but it was late (3 AM), and I forgot to upload it. It was negligent on my part and I apologize. TheGrammarJew (talk) 21:58, 6 September 2018 (UTC)