Sk_zombie_dmg_one_slash 5

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Sk_zombie_dmg_one_slash 5 Rating: 8,1/10 2740 votes
  1. Sk_zombie_dmg_one_slash 5 Years
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Sk_zombie_dmg_one_slash
  1. // NPCs
  2. // Barnacle
  3. sk_barney_health '35'
  4. // Bullseye
  5. sk_bullsquid_health '120'
  6. sk_bullsquid_dmg_whip '60' //if enemy is at this HP or lower, use tail attack
  7. // Citizen
  8. sk_combine_s_health '50'
  9. sk_combine_guard_health '70'
  10. sk_combine_ace_health '100'
  11. // Strider
  12. sk_strider_num_missiles1 '5'
  13. sk_strider_num_missiles3 '7'
  14. // Headcrab
  15. sk_headcrab_melee_dmg '10'
  16. // Fast Headcrab
  17. sk_headcrab_poison_health '35'
  18. // Houndeye - Uncommented as SMOD reactivates it.
  19. sk_houndeye_dmg_blast '120' //25
  20. // Manhack
  21. sk_manhack_melee_dmg '40'
  22. // Metropolice
  23. sk_metropolice_stitch_reaction '1.0'
  24. sk_metropolice_stitch_at_hitcount '1'
  25. sk_metropolice_stitch_along_hitcount '2'
  26. // Rollermine
  27. sk_rollermine_stun_delay '3'
  28. sk_scanner_health '30'
  29. sk_stalker_health '50'
  30. sk_vortigaunt_health '100'
  31. sk_vortigaunt_dmg_rake '80'
  32. sk_vortigaunt_armor_charge '50'
  33. // Zombie
  34. sk_zombie_dmg_one_slash '44'
  35. sk_zombie_poison_health '175'
  36. sk_zombie2_health '40' //50
  37. sk_zombie_soldier_health '100'
  38. //Antlion
  39. sk_antlion_swipe_damage '20'
  40. sk_antlionguard_health '1000' //500
  41. sk_antlionguard_dmg_shove '50' //10
  42. //Antlion Grub
  43. sk_ichthyosaur_health '200'
  44. sk_gunship_burst_size '15'
  45. sk_npc_dmg_gunship '20'
  46. npc_gunship_combatthink 0.15 //SMOD was 0.05. HL2 default was 0.2. This controls the gunship fire rate.
  47. sk_npc_dmg_helicopter '4'
  48. sk_helicopter_grenadedamage '20'
  49. sk_helicopter_grenadeforce '55000'
  50. // Combine Dropship
  51. sk_apc_health '750'
  52. // WEAPONS
  53. sk_npc_dmg_ar2 '8' //3
  54. sk_max_ar2_altfire '3'
  55. sk_npc_dmg_ak47 '12' //20
  56. sk_plr_dmg_alyxgun '5'
  57. sk_max_alyxgun '300'
  58. sk_npc_dmg_pistol '5' //3
  59. sk_npc_dmg_smg1 '4' //4
  60. weapon_smg_firerate '0.08' //HL2 Default 0.075
  61. sk_plr_dmg_grease '8' //10
  62. sk_plr_dmg_mp5_min '6'
  63. sk_plr_dmg_buckshot '8'
  64. sk_max_buckshot '40' //30
  65. sk_npc_dmg_rpg_round '100' //50
  66. sk_npc_dmg_smg1_grenade '100' //50
  67. sk_smg1_grenade_radius '250'
  68. sk_plr_dmg_gauss '20' //10
  69. sk_max_gauss_round '400' //30
  70. sk_plr_dmg_sniper_round '20'
  71. sk_max_sniper_round '20'
  72. sk_plr_dmg_357 '30'
  73. sk_max_357 '24' //12
  74. sk_plr_dmg_kar98 '45' //100
  75. sk_npc_dmg_crossbow '20'
  76. sk_npc_dmg_svd_scale '0.8' //1
  77. weapon_svd_speedscale '0.7'
  78. sk_plr_dmg_airboat '3'
  79. //sk_dmg_sniper_penetrate_npc '100'
  80. sk_dmg_anm14 '20'
  81. sk_npc_dmg_grenade '75' //75
  82. sk_npc_dmg_crowbar '7' //5
  83. sk_plr_dmg_stunstick '20'
  84. sk_npc_dmg_stunstick '40' // Kill a citizen in one hit
  85. //sk_plr_dmg_satchel '150'
  86. //sk_satchel_radius '150'
  87. // Mortar Synth projectile
  88. //sk_energy_grenade_radius '100'
  89. sk_dmg_homer_grenade '10'
  90. sk_dmg_spit_grenade '10'
  91. weapon_lasergun_alt_damage '5' //200
  92. //sk_plr_dmg_tripmine '150'
  93. //sk_tripmine_radius '200'
  94. sk_max_flare_round '30'
  95. sk_plr_dmg_fraggrenade '62'
  96. sk_fraggrenade_radius '250'
  97. //Gravity Grenade
  98. weapon_cfrag_decrementammotype '1'
  99. weapon_psp_discdamage '50'
  100. weapon_psp_discdamageradius '50'
  101. weapon_psp_discspeed '1000'
  102. sk_max_scissor '10'
  103. weapon_scissor_decrementammotype '0' //Use Ammo for this weapon?
  104. weapon_scissor_speed '1000'
  105. //Banana Bomb
  106. weapon_explocluster_force '100'
  107. weapon_shovel_float_angle '60'
  108. weapon_shovel_stab_damage '40'
  109. weapon_shovel_swing_damage '10'
  110. weapon_stcannon_chargespeed '0.05'
  111. //Hopwire
  112. weapon_old_hopwire_damage '50' //50
  113. //Soy
  114. weapon_soy_isoflavone '5' //Health Gained From Eating. Possibly Damage?
  115. //Flamethrower
  116. weapon_flamethrower_recharge_rate '2' //5
  117. weapon_flamethrower_recharge_useammo '1'
  118. kick_powerscale '1'
  119. // HEALTH/SUIT CHARGE DISTRIBUTION
  120. sk_suitcharger_citadel '500'
  121. sk_battery '35'
  122. sk_healthkit '100'
  123. sk_combineball_seek_angle '15'
  124. sk_npc_dmg_combineball '50'
  125. // NPC damage adjusters
  126. sk_npc_chest '2.6'
  127. sk_npc_arm '2.26'
  128. sk_player_head '2.5'
  129. sk_player_stomach '1.5'
  130. sk_player_leg '1.5'
  131. // player skill damage multipliers
  132. sk_dmg_inflict_scale2 '5.00'
  133. sk_dmg_take_scale2 '2.00' //1.00
  134. sk_ally_regen_time '0.2'
  135. smod_cod_healthregen_warn 0.7
Sk_zombie_dmg_one_slash 5

Sk_zombie_dmg_one_slash 5 Years

  1. Entity CVARs. Entity-related commands that can be edited through configuration file or console command in-game.
  2. Testcoop.zip = simple coop map coreplugin.zip = monster sourcmod plugin, preload npc mdl & read monsterdownload.txt patch.zip = include antlionworker.mdl, spitball.mdl, stalker.mdl (this model in hl2dm broken, copy from Obsidian Conflict, client NO need download this), antlionworker sounds & materials, sound scripts install coreplugin.zip & patch.zip.
  3. Entity CVARs. Entity-related commands that can be edited through configuration file or console command in-game. Most monsters and weapons can be modified to fit your map. After 3-tier system has been removed in never version, only one default setting for all skill levels is used, and modified to fit difficulty based on player.

Sk_zombie_dmg_one_slash 5 Hours

Jan 23, 2017  Half-Life 2: Deathmatch, with zombies 23 Jan 2017 - Modding. The damage is set by skzombiedmgoneslash (due to a bug, skzombiedmgtwoslash does nothing). The aggression is however a bit more complicated. The goal is to bind all of these actions to a single keypress. Rambientfactor '5' // Boost ambient cube by no more than this factor rambientfraction '0' // Fraction of direct lighting that ambient cube must be below to trigger boosting rambientlightingonly '0' // Set this to 1 to light models with only ambient lighting (and no static lighting). O seu portal Brasileiro de Garry's Mod!! Xalalau Xubilozo noreply@blogger.com Blogger 52 1 25 tag:blogger.com.

an installer application (usually identified by its name): to install the application, you can run the installer directly from the DMG. You always have to enter an admin password if you copy the file into /Applications/Utilities/.All subsequent installations (like LaunchDaemons or application support files) are done by the app itself after starting it for the first time.After copying the app to one of the folders mentioned above, you can unmount the 'installer' volume and delete the.dmg file. DMG are disk images which, when used to transport/install applications, can contain one of the following. What do i use to run a dmg free. the application (.app) itself: to install, just copy the application into the /Applications folder (admin password required).