Wizard101 Dmg Or Resist Pet
Hatchmaking is the largest part of the spring update and a huge upgrade in the way wizards acquire pets. It allows wizards to offer their pets for hatching and to hatch with pets any wizard has offered. It’s basically a service which serves as a supplement to the traditional hatching method. Look at it as a library, just that instead of books you’re browsing pets. Hatchmaking is a tool that has the potential to turn pet noobies into mighty beasts.
I think that Wizard101 realized that there was only so much resistance and damage they could pack onto gear. With universal resistance now possible in the Test Realm, and soon the live realm, there was more reason than ever to explore a new mechanic for powering wizards: flat stats. One of the best parts is the storm resistance and balance dealer. I believe this is one of the most prefered pets on this list. This pet can be bought at the crown shop for 7500 crowns or from a chest from the Pagoda Of Harmony. Mar 10, 2016 Fire resistance occurs on 5 pets and Storm resist on 4 pets. Of the remaining Ward pets, 4 had a damage jewel: 3 Ice-Dealer and 1 Fire-Dealer. The remaining 3 had a selfish jewel: 2 sported Hearty (+25 max strength) and 1 Steadfast (+40 max agility).
However, in order to get the most use out of hatchmaking certain other activities are recommended:
Sep 10, 2016 Wizard101: Pet To Mega but without using mega snacks (Pet Training) - Duration: 15:32. Its Michael 8,165 views. Sep 12, 2016 Wizard101: The No Shadow Pip SAUCE AND STAFF 1v1 Showdown! - Duration: 11:23:32. AwesomeTheSauce 22,446 views. Mar 07, 2014 Pets. Critical Pets: Why You Want to Avoid Them. Critical pets - they've become hugely popular in Wizard101, but are they really worth it? / / / Critical Pets: Why You Want to Avoid Them March 07. Resistance, damage, etc. Those all help you 100% of the time, regardless of chance or other gear. Not too high. But let's say you get exactly the pet you're looking for. Those critical talents end up getting to about 30 critical rating. Little did you know, that's only a 2% or 3% critical chance increase, so for the whole pet, you might get 8% or 12% critical chance increase.
- Gardening: This is the most important thing when dealing with pets. Get yourself some Couch Potatoes or Evil Magma Peas seeds and start rolling with an unlimited supply of Mega Snacks.
- Gold farming: If you create yourself a nice garden you’ll already have a steady supply of gold. But sometimes this isn’t enough. Creating a perfect pet is an expensive hobby and sometimes you’ll need a LOOOOOT of gold. Halfang Bristleclaw in Vestrilund is a popular farming location, so make sure to pay him a visit.
- Proper equipment: The first thing to do here is buy yourself the Red Barn Farm to get a “permanent like” for your plants. Getting yourself energy gear is a good idea as well and if you feel extra adventurous, go ahead and make your very own stacked garden!
If you’d like to help others, visit the Hatchmaking Kiosk and click “offer pets”. You’ll see a list of your pets that are eligible for hatching on the right side and details about the selected pet on the left. Once you’re satisfied with your choice, simply press “Offer pet”. You can only place 5 pets in a Kiosk at once so choose wisely!
There are some other limitations as well. If your pet is hatched 10 times in the span of one week it will be removed from Kiosk until you put it back again. Another limitation is that your pet will become unavailable in the Kiosk for one hour after someone uses it to hatch.
Your reward for helping others comes in form of Hatch Peppers, a brand new reagent. You’ll get 1 every time someone hatches with your pet or if one week passes without anyone hatching with your pet. You’ll be able to use these reagents on new recipes from Doctor Purreau. Here’s a list of things you can craft by using the new reagent.
- HatchMaking Kiosk
- Regular snacks
- Elixirs (Reset hatching timer, hatch all egs or next hatch free)
Clicking “Manage pets” will open a control panel with your currently active pets that are in the Kiosk. The first column is the number of hatches with your pet, followed by your pet’s name and type. The last column is your status, which is basically the cooldown time until your pet can be hatched again (max 1 hour).
Below you have three buttons. Remove one pet, remove all pets and my hatches. By selecting your pet in the list and then clicking this button, you’ll be able to see all pets that were used to be hatched with yours (right side of the new window). On the left side, you can choose any of your pets and hatch with a pet that was used to hatch with yours. Be careful though, if someone used a crown pet to hatch with you, you’ll need to pay gold and crowns for the hatch. If a Crowns pet is already listed in your Pet Tome, there will be no Crowns cost for hatching that pet. (If you manage to obtain 200 hatch peppers and craft “next hatch free elixir” let us know if it’ll work for crown hatches or is it only for ones that cost gold.)
This is probably the most complex part of the HatchMaking Kiosk, but it’s also pretty self-explanatory. You choose the school of a pet by clicking the school symbol on the top. The kiosk will offer you some basic information about the currently selected pet as well a list of all available school pets that are currently in Kiosk. Just browse through the list and when you find the pet type you want, click on “Browse pets by type”.
On the left side of the window you can cycle through your pets, while on the right side you’ll see all the pets of the chosen type that are currently in Kiosk. If you’re not satisfied with the offer, just click back and choose another pet type.
If you want, you can also search pets with the highest pedigree, but our recommendation is that you don’t spend too much time here if you’re creating a new pet. Pedigree basically means the rarity of the talents. The higher it is, the rarer talents pet has. However, rare talents aren’t always the best. For example, school giver (6% school damage) is one of the better talents out there and it’s only an uncommon talent.
Rule 1 when creating a new pet is that you should always focus on talents. Only when you have all 5 talents you like should you go ahead and transfer them to a pet with a good card or a nice look. Of course, if you find a perfect pet with perfect talents you should use it for a hatch, but if that’s not available go ahead and focus on getting the right talents first.
Now the question becomes, how to choose which talent/card combinations are right for you? While every pet has potential to have amazing talents, there are simply some pets with a higher density of good talent combinations. These are often pets that give a blade/feint card or another useful card for PvE. If you’re looking for pets with good PvP talents your work will be even easier

Just lurk around the Arena and observe what kind of pets Warlords have. You’ll notice certain patterns – there aren’t many different pets that warlords use. Either that, or check our articles with most popular pets, broken down by schools. Just pick the school that interests you and you’ll see the most popular pets that warlords use:

• Best balance PvP pets •
Best myth PvP pets
Best death PvP pets
Best ice PvP pets
Best fire PvP pets
Best storm PvP pets
Best life PvP pets
– If I offer my pets for hatchmaking, can I still use them in battle?
Yes! Offering your pet for hatchmaking puts a copy of that pet in the Kiosk. Your actual pet remains in your inventory and can be used as usual.
– If someone hatches with my pets in the kiosk do I get charged?
No! People can choose to hatch with your pets at no cost to you. The only time you incur a cost is if you choose to hatch with a pet that hatched with yours.
A while ago we received a question about selfish pet talents. Thus, today we’ll delve into pet training and explore how important these selfish talents actually are. So what exactly are selfish talents? A selfish talent boosts your pet’s stats rather than the stats of your wizard. This selfish talent in turn can improve the stat gains your character receives from non-selfish talents. For example, instead of giving us a 6% damage boost, it will give a 7% damage boost. By choosing a selfish talent you’re going to sacrifice one talent spot – so you have to make sure to use it wisely. Hopefully this article will help clear up any confusion.
Useful Selfish Talents
We can split selfish talents into two categories. The first one is how much they boost pet stats and the second one is which stats they actually boost.
There are plenty of selfish talents, but the best ones out of this first category are Rank 4 Pet Stats Jewels. You will always get one of these when your pet reaches Ultra level. Additionally, you can also try your luck with crafting. A recipe for Rank 4 Pet Stats Jewel is sold by Lowe Springfield, in the Pet Shoppe Boys Pet Shop located in the Pet Pavilion. Either way you choose, you’ll always receive a random jewel. Low tier jewels aren’t really worth using, unless you’re creating a very specific pet, such as one with max possible universal resist.
So, we’ve already learned that we should strive toward Rank 4 Pet Stats Jewels. But there are still 12 different ones, so which one is the right one? The most popular selfish talents are ones that can affect resist or damage talents, such as spell-proof, wards, and dealers, or both.
After opening the Pet window in your spellbook, hover your mouse over a specific stat to learn the types of talents it boosts.
Which jewel should I pick?
- Strength: damage, pip chance, resistances, outgoing healing, armor piercing, stun resistance.
- Intellect: mana, accuracy, pip chance, incoming healing, armor piercing, critical block rating.
- Agilitiy: health, accuracy, resistances, incoming healing, armor piercing, critical rating.
- Will: health, mana, damage, outgoing healing, critical rating, critical block rating.
- Power: most statistics.
Side note: You can’t boost the frequency of maycast talents.
- Best of Show: +40 max strength, +25 max intellect
- Brilliant: +65 max intellect
- Cautious: +25 max strength, +40 max will
- EarlyBird: +40 max agility, +25 max will
- Mighty: +65 max strength
- Perceptive: +45 max intellect, +25 max will
- Powerful: +65 max power
- Relentless: +65 max agility
- Resourcful: +40 max intellect, +25 max power
- Thinkin’ Cap: +65 max will
- Unshakable: +40 max strength, +25 max agility
- Vigorous: +25 max strength, +40 max power
The tabs above will provide you with most of the necessary information for you to pick the right selfish talent for your needs. The second part of choosing the ideal selfish talent is figuring out how muchthe stat boost will improve each non-selfish talent. For example, we can see that Strength, Will and Power boost damage talents. Thus, Cautious, Mighty, Powerful, Thinkin’ Cap and Vigorous will boost your pet’s damage talents.
Going for a more control type morph deck that can still close out the game out with damage if necessary. Ways to win: Throw down a bunch of morphs + manifests and swing in for a giant Finale of Devastation + Craterhoof behemoth. Continually build damage with Ezuri claw of progress and start attaching that damage to Kadena to win via commander damage. Updated Apr 04, 2017 by skyrender using our MTG Deck Builder. First draft of a morph-themed commander. I'm having a difficult time finding the right balance between morph creatures. Does a morph commander do commander dmg. Sep 09, 2013 Today, we’re going to look at one of the unique rules for commander: the commander damage rule (formerly known as “General Damage” when Commander was EDH). In addition to the rest of the state-based actions that we have in most Magic games, Commander has an additional one: if, over the course of the game, you have been dealt 21 or more points of combat damage from the same commander. Sep 09, 2014 As such, 'Commander-ness' cannot be copied or overwritten by continuous effects, and does not change with control of the card. Examples Examples: A Body Double copying a Commander in a graveyard is not a Commander. A Commander which is affected by Cytoshape, or is face down, is still a Commander.
So how do we pick the right selfish talent? In order to do that, we’ll need to check the formula for how the talent value is calculated. Let’s proceed with damage as an example and choose the Pain-Giver talent. You’ll need to find information about the talent on Wizard101 wiki and search for its formula. Here’s the calculation for our case:
As you see, Strength and Will are better talents to be increased, because they double their value in the calculation for final damage output. Which basically translates into picking either Cautious, Mighty or Thinkin’ Cap (ones without Power boost).
But that’s not all:
We can add a third, optional variable. While some selfish talents might work perfectly to boost a specific talent, it’s still better not to choose them. A Perfect example is Mighty, which boosts both resist and damage. So if you’re looking to increase your purely damage oriented pet, just pick Cautious or Thinkin’ Cap and save Mighty for any possible triple-double pets (triple damage, double resist).
Adding a regular talent vs. adding a selfish talent
So far, we went through a little theory which will give you a solid base knowledge about building pets with selfish talents. But there are still many questions to be answered. Many of these questions don’t have solid yes or no answers. For example, questions of whether adding a selfish talent is a better option than adding another damage or ward.
Wards:
Let’s start with ward pets and assume we have a pet with proof, defy and triple ward. Adding a selfish talent would roughly add 2% of universal resist and 2% of extra resist for each ward you have (total 2% universal and 4% for school specific). What to add is completely up to your needs and preferences. For a general play-through, however, it’s better to simply add the fourth ward, since we have 7 different schools that can hit you.
Wizard101 Dmg Or Resist Pete
Os x 11 dmg download. On the other hand, for building a Boss/Dungeon specific ward pet, it is much better to add a selfish talent. Since these Bosses often have limited options when it comes to school diversity, there isn’t any need to add an additional ward you won’t use.
Damages:
Damage pets are another popular category when it comes to selfish talent manipulation. And to start with answering our original question. There isn’t any discussion for quint damage pets. Selfish talents are the way to go, since they’re well… the only remaining option to boost your damage. An alternative could be removing a boon and having a quad damage with proof pet. Even in that case, it’s smarter to add a selfish talent rather then boon. Not only will you get roughly an extra 4% damage, you can also get some extra resist along the way.
How important are stat numbers?
Another burning question of many wizards is, do I really need a max stat pet? How much of difference will this small difference cause? The answer is not too big of a difference. Your stats would need to be really really low in order to see the difference. For example, calculated damage for x-giver is 6.4% for max stats. Having strength/will/power at 200/200/200 will still boost your damage for 5%. The difference is almost negligible if you’re only few numbers off of a max stat pet.
Test it yourself
You can easily test how much damage you will get from a pet with certain stats. Open an excel workbook and Copy everything from Column A.Copy and paste the following formula in cell B5: =(2*B2+2*B3+B4)/200.
Now just fill in cells B2, B3 and B4 with various numbers to see the difference.
You can do the same with any other talent! Just search for the formula on the Wiki and replace the values as well pet attribute names.
But many people still strive toward max stat pets. Why? Well people have different reasons to do so. First off, it looks nice and makes you feel good for finally having a max stat pet. Or, they simply think the difference is bigger than it really is.
Personally, I have max stat pets because I’m a tryhard and know that this tiny percent increase will win you 1 out of every 200 matches. Well, the numbers were made up, but do you know when an enemy lives with 2 hp or you get killed by 2 hp? These kind of fights are really rare and would happen less often if you had a max stat pet as opposed to a non-max stat pet.